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  • Cube Environment Mapping

    Imagine nature without reflections—not in water, in metal, or other shiny surfaces. Those small details can make or break a computer-rendered 3D scene.

  • Graphics Processing Unit (GPU)

    A high-performance 3D processor that integrates the entire 3D pipeline (transformation, lighting, setup, and rendering). A GPU offloads all 3D calculations from the CPU, freeing the CPU for other functions such as physics and artificial intelligence.

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  • Transform & Lighting (T&L)

    Two separate engines on the GPU that provide for a powerful, balanced PC platform and enable extremely high polygon count scenes. Transform performance determines how complex objects can be and how many can appear in a scene without sacrificing frame rate. Lighting techniques add to a scene's realism by changing the appearance of objects based on light sources.

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